The following information was submitted:
Transactions: INTERNATIONAL JOURNAL of EDUCATION AND INFORMATION TECHNOLOGIES
Transactions ID Number: 19-278
Full Name: Khaled Ayad
Position: Researcher
Age: ON
Sex: Male
Address: Faculty of Technology, De Montfort University, Leicester LE1 9BH, UNITED KINGDOM
Country: UNITED KINGDOM
Tel: 00447878049858
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E-mail address: khaled_geo@yahoo.com
Other E-mails: khaled_geo@hotmail.com
Title of the Paper: Entertaining users through multi-modal game based learning
Authors as they appear in the Paper: Khaled Ayad, Dimitrios Rigas
Email addresses of all the authors: khaled_geo@yahoo.com, d.rigas@DMU.ac.uk
Number of paper pages: 8
Abstract: Game based learning is used today to engage and to teach children in primary or secondary education level, as well as learners in higher and advanced stages. The process of developing an excellent game that engages users and lets the player discover new structure bearing in mind pedagogical factors associated with different types of game design is not an easy issue. Therefore this study aims to investigate the role of game within multi-modal context in improving users' attention and interest in e-learning environment. The study evaluated four multi-modal interfaces constructed to be edutainment platforms. The multi-modal features such as speech, earcons and avatars were incorporated to enrich the gaming environment with entertainment elements which is necessary to make the users satisfied with the level of interaction. These four games based-learning interfaces were designed and built each with disparate multi- modal attributes. The first game was introduced w!
ith text and speech only (TS); the second was with text and earcons only (TE); the third game integrated with text, speech and earcons (TSE); finally the fourth game was with text, speech, earcons and avatar (TSEA). The usability attributes represented in user achievement and user satisfaction were measured within each game. Users showed significant enhancement on their performance and expressed their positive sensation during and after their experimental session. Furthermore TSEA was the preferable condition compared to the other platforms.
Keywords: Avatar, Edutainment, Entertainment, E-learning, Multi-modal.
EXTENSION of the file: .pdf
Special (Invited) Session: Multi-Modal Game Based Learning: Satisfaction and Users Achievement Approach
Organizer of the Session: 640-768
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